![]() There were instances when the engines were on fire, the electrical system failed, a crew member was on the verge of dying and needing medical attention, all while rapidly approaching the mission target. Much like tagging, no one task is too difficult to manage, but only becomes problematic when juggling everything at once. Electrical and hydraulic failures are commonplace and require immediate attention because when not functioning properly, other important abilities such as navigation, gunning, bombing, and landing are impossible. As your ship begins to break down while under enemy siege, it forces you to micromanage each crew member as new problems continue to arise. When in the heat of battle, things usually don’t go according to plan, and being quick on your toes is vital to success. That’s only compounded once the plane starts to break down in different areas, requiring a shift in attention. This is an easy task to monitor while the action is light, but as missions progress it becomes a much more daunting task when enemy planes litter the sky in all directions. This is done simply by pressing the ZL button which brings up a viewfinder and then hovering over icons will tag that location or enemy. Tagging is critical to any given mission as it’ll be used to not only navigate the ship, but also locking onto enemies for the gunners to attack. Missions start by selecting the pilot and choosing to take off, from there you’ll then raise the landing gear, and tag a location set by the navigator. Crews are assembled of seven members, each with a few different roles to fill. ![]() One might imagine Bomber Crew would rely heavily on flight simulation and while you’ll certainly be controlling the aircraft, though not exactly how you’d think, the majority of the game will be directing crew members to achieve different tasks.
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